

Primary fire can be charged to be a heavy damage slice, does slightly less than the hammer but has much more reach, Holding secondary fire, or pressing reload, uses 30 Green mana but does a large amount of damage,Ĭausing a very wide damaging explosion and thrusting enemies away. Secondary throws the hammer, costing 14 Green mana but the hammer is affectedīy gravity (adjustable in options) and deals a large amount of area damage. Uses no mana, but has less range than the axe, and does much more damage. Primary fire hits things with the hammer. You switch to the fists while the axe is away. If the axe gets caught on a wall on the way back you are forced to summon it back costing an extra 3 Blue mana. It deals a small area effect when it hits an enemy and has a boomerangĮffect and returns a portion of the damage dealt back to the player when the axe Pressing reload, throws the axe costing 10 Blue mana. Secondary charges up the axe and throws it into the fray as an electrical bomb that stuns enemies. The punch can get through centaur guards. The chop and the slash hit enemies in an area, the sideways slash has a MUCH larger area than the chop. Primary fire is a 3 hit combo, an overhead chop, a sideways slash, followed by a lefty punch. Having the Gauntlets equipped makes your stamina recharge faster.Īll fist attacks can hurt invulnerable centaurs When doing this you gain some damage resistance. Pressing the reload key, performs a flying punch, launching the player forwardĭealing massive damage and launching the enemy back. Secondary fire is a powerful overhead two handed strike which launches theĮnemy backward, and is slightly damaged by hitting enemies and walls. Primary fire is a 3 punch combo, a quick right-left jab, then a heavy punch.

You can often still attack when stamina is depleted, but your attacks will be slower. Caps at 100, gains fast from standing still and weilding gauntlets, slower while moving, no gain while sprinting When used does the same as the blur sphere. Ring of the Unseen: Replaces Blur Sphere, DOOM AND HERETIC ONLY. Stacks with all other armor types.Įmerald Amulet: Replaces rad suit, DOOM ONLY.
Best hexen mods plus#
Will only give character's max health +50, plus the 200 armor, which is represented as +10 armor class. Does exactly what the MegaSphere does, except instead of giving the character 200 max health, Raven's Blessing: Replaces MegaSphere, DOOM ONLY. +1 for Slayer, +2 for Magister, +3 for Vesper, +4 for Warlock. When used adds armor class to the player's totalĪrmor class. NOTE: These will continue to spawn if you disable the Arcane Blood use and Stamina use in options, so if you do that make sure to set the spawn rate to 0.Īrcane Armor Shard: Replaces some of Doom's armor bonuses and some ammo types in Heretic, DOOM AND HERETIC ONLY.

When consumed gives 25 Stamina, and 15 Arcane Blood. How many it replaces is controllable via the options menu. Stamina Potions: Replaces some of the Disks of Repulsion.
